float player_jumpheight;
MUTATOR_HOOKABLE(PlayerJump, EV_PlayerJump);
+/** called during player physics, allows adjusting the movement type used */
+#define EV_PM_Physics(i, o) \
+ /**/ i(float, pm_maxspeed_mod) \
+ /**/
+float pm_maxspeed_mod;
+MUTATOR_HOOKABLE(PM_Physics, EV_PM_Physics);
+
#endif