bool autocvar_g_breakablehook; // allow toggling mid match?
bool autocvar_g_breakablehook_owner;
-MUTATOR_HOOKFUNCTION(breakablehook, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(breakablehook, Damage_Calculate)
{
entity frag_attacker = M_ARGV(1, entity);
entity frag_target = M_ARGV(2, entity);
if(DIFF_TEAM(frag_attacker, frag_target.realowner))
{
Damage (frag_target.realowner, frag_attacker, frag_attacker, 5, WEP_HOOK.m_id | HITTYPE_SPLASH, frag_target.realowner.origin, '0 0 0');
- RemoveGrapplingHook(frag_target.realowner);
+ RemoveHook(frag_target);
return; // dead
}
}