// Add new buffs here!
// Note: Buffs also need spawnfuncs, which are set below
-#include "../../../teams.qh"
-#include "../../../util.qh"
+#include <common/teams.qh>
+#include <common/util.qh>
REGISTER_WAYPOINT(Buff, _("Buff"), '1 0.5 0', 1);
REGISTER_RADARICON(Buff, 1);
} \
REGISTER_INIT(BUFF_##id)
-#include "../../../items/item/pickup.qh"
+#include <common/items/item/pickup.qh>
CLASS(Buff, Pickup)
/** bit index */
ATTRIB(Buff, m_itemid, int, 0)
ENDCLASS(Buff)
#ifdef SVQC
- .int buffs;
+ // .int buffs = _STAT(BUFFS);
void buff_Init(entity ent);
void buff_Init_Compat(entity ent, entity replacement);
#define BUFF_SPAWNFUNC(e, b, t) spawnfunc(item_buff_##e) { \