void buff_Init(entity this)
{
- if(!cvar("g_buffs")) { remove(this); return; }
+ if(!cvar("g_buffs")) { delete(this); return; }
if(!teamplay && this.team) { this.team = 0; }
if(this.enemy)
Damage(this.enemy, this.owner, this.owner, this.dmg, DEATH_BUFF.m_id, this.enemy.origin, '0 0 0');
- remove(this);
+ delete(this);
return;
}
if(frag_target.buff_model)
{
- remove(frag_target.buff_model);
+ delete(frag_target.buff_model);
frag_target.buff_model = NULL;
}
}
{
if(player.buff_model)
{
- remove(player.buff_model);
+ delete(player.buff_model);
player.buff_model = NULL;
}
}
else
{
- remove(player.buff_model);
+ delete(player.buff_model);
player.buff_model = NULL;
player.effects &= ~(EF_NOSHADOW);