setorigin(this, trace_endpos); // attempt to unstick
- this.movetype = MOVETYPE_TOSS;
+ set_movetype(this, MOVETYPE_TOSS);
makevectors(this.angles);
this.angles = '0 0 0';
this.reset = buff_Reset;
this.nextthink = time + 0.1;
this.gravity = 1;
- this.movetype = MOVETYPE_TOSS;
+ set_movetype(this, MOVETYPE_TOSS);
this.scale = 1;
this.skin = buff.m_skin;
this.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
this.noalign = true;
if(this.noalign)
- this.movetype = MOVETYPE_NONE; // reset by random location
+ set_movetype(this, MOVETYPE_NONE); // reset by random location
setmodel(this, MDL_BUFF);
setsize(this, BUFF_MIN, BUFF_MAX);