]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
Partial support for buffs in target_items entities
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / sv_buffs.qc
index 7f2f084ee902ed54995d8cef30d40b1a43c536ca..b63349e86a34b1965896b9e30955b20443226706 100644 (file)
@@ -160,6 +160,7 @@ void buff_Touch(entity this, entity toucher)
        if((this.team && DIFF_TEAM(toucher, this))
        || (STAT(FROZEN, toucher))
        || (toucher.vehicle)
+       || (time < toucher.buff_shield)
        || (!this.buff_active)
        )
        {
@@ -257,7 +258,7 @@ void buff_Think(entity this)
        }
 
        if(!this.buff_active && !this.buff_activetime)
-       if(!this.owner || STAT(FROZEN, this.owner) || IS_DEAD(this.owner) || !this.owner.iscreature || !(this.owner.buffs & this.buffs))
+       if(!this.owner || STAT(FROZEN, this.owner) || IS_DEAD(this.owner) || !this.owner.iscreature || !(this.owner.buffs & this.buffs) || this.pickup_anyway > 0 || (this.pickup_anyway >= 0 && autocvar_g_buffs_pickup_anyway))
        {
                buff_SetCooldown(this, autocvar_g_buffs_cooldown_respawn + frametime);
                this.owner = NULL;
@@ -343,14 +344,14 @@ void buff_Init(entity this)
 
        entity buff = buff_FirstFromFlags(this.buffs);
 
-       if(!this.buffs || buff_Available(buff))
+       if(!this.buffs || !buff_Available(buff))
                buff_NewType(this, 0);
 
        this.classname = "item_buff";
        this.solid = SOLID_TRIGGER;
        this.flags = FL_ITEM;
        this.bot_pickup = true;
-       this.bot_pickupevalfunc = commodity_pickupevalfunc;
+       this.bot_pickupevalfunc = generic_pickupevalfunc;
        this.bot_pickupbasevalue = 1000;
        IL_PUSH(g_items, this);
        setthink(this, buff_Think);
@@ -595,10 +596,6 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
 
        if(player.buffs & BUFF_JUMP.m_itemid)
                M_ARGV(1, float) = autocvar_g_buffs_jump_height;
-
-       if(player.buffs & BUFF_FLIGHT.m_itemid)
-       if(!IS_JUMP_HELD(player) && PHYS_INPUT_BUTTON_CROUCH(player))
-               player.gravity *= -1;
 }
 
 MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
@@ -632,7 +629,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
 
 MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
 {
-       if(MUTATOR_RETURNVALUE || game_stopped) return;
+       if(MUTATOR_RETURNVALUE || game_stopped || !autocvar_g_buffs_drop) return;
 
        entity player = M_ARGV(0, entity);
 
@@ -643,7 +640,8 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
                Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
 
                player.buffs = 0;
-               player.buff_time = 0; // already notified
+               player.buff_shield = time + max(0, autocvar_g_buffs_pickup_delay);
+               //player.buff_time = 0; // already notified
                sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                return true;
        }
@@ -791,12 +789,25 @@ MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
                M_ARGV(0, float) *= autocvar_g_buffs_disability_weaponspeed;
 }
 
+.bool buff_flight_crouchheld;
+
 MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
 {
        entity player = M_ARGV(0, entity);
 
        if(game_stopped || IS_DEAD(player)) return;
 
+       if(player.buffs & BUFF_FLIGHT.m_itemid)
+       {
+               if(!PHYS_INPUT_BUTTON_CROUCH(player))
+                       player.buff_flight_crouchheld = false;
+               else if(!player.buff_flight_crouchheld)
+               {
+                       player.buff_flight_crouchheld = true;
+                       player.gravity *= -1;
+               }
+       }
+
        if(time < player.buff_disability_time)
        if(time >= player.buff_disability_effect_time)
        {
@@ -831,6 +842,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                        else
                                Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
                        player.buffs = 0;
+                       player.buff_shield = time + max(0, autocvar_g_buffs_pickup_delay); // always put in a delay, even if small
                }
        }
 
@@ -863,8 +875,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
        }
 
        if((player.buffs & BUFF_INVISIBLE.m_itemid) && (player.oldbuffs & BUFF_INVISIBLE.m_itemid))
-       if(player.alpha != autocvar_g_buffs_invisible_alpha)
-               player.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
+               player.alpha = ((autocvar_g_buffs_invisible_alpha) ? autocvar_g_buffs_invisible_alpha : -1); // powerups reset alpha, so we must enforce this (TODO)
 
        if(player.buffs & BUFF_MEDIC.m_itemid)
        if(time >= player.buff_medic_healtime)
@@ -921,14 +932,19 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                BUFF_ONADD(BUFF_INVISIBLE)
                {
                        if(time < player.strength_finished && g_instagib)
-                               player.alpha = autocvar_g_instagib_invis_alpha;
+                               player.buff_invisible_prev_alpha = default_player_alpha; // we don't want to save the powerup's alpha, as player may lose the powerup while holding the buff
                        else
-                               player.alpha = player.buff_invisible_prev_alpha;
+                               player.buff_invisible_prev_alpha = player.alpha;
                        player.alpha = autocvar_g_buffs_invisible_alpha;
                }
 
                BUFF_ONREM(BUFF_INVISIBLE)
-                       player.alpha = player.buff_invisible_prev_alpha;
+               {
+                       if(time < player.strength_finished && g_instagib)
+                               player.alpha = autocvar_g_instagib_invis_alpha;
+                       else
+                               player.alpha = player.buff_invisible_prev_alpha;
+               }
 
                BUFF_ONADD(BUFF_FLIGHT)
                {
@@ -954,7 +970,8 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                }
                else
                {
-                       delete(player.buff_model);
+                       if(player.buff_model)
+                               delete(player.buff_model);
                        player.buff_model = NULL;
 
                        player.effects &= ~(EF_NOSHADOW);