.float buff_shield; // delay for players to keep them from spamming buff pickups
.entity buff_model; // controls effects (TODO: make csqc)
+const vector BUFF_MIN = ('-16 -16 0');
+const vector BUFF_MAX = ('16 16 60');
+
float buff_Available(entity buff);
void buff_RemoveAll(entity actor, int removal_type);