float upspeed = this.velocity * v_up;
// responsiveness factor for steering and acceleration
- float f = 1 / (1 + (max(-myspeed, myspeed) / PHYS_BUGRIGS_SPEED_REF(this) ** PHYS_BUGRIGS_SPEED_POW(this)));
+ float f = 1 / (1 + ((max(-myspeed, myspeed) / PHYS_BUGRIGS_SPEED_REF(this)) ** PHYS_BUGRIGS_SPEED_POW(this)));
//MAXIMA: f(v) := 1 / (1 + (v / PHYS_BUGRIGS_SPEED_REF(this)) ^ PHYS_BUGRIGS_SPEED_POW(this));
float steerfactor;