#ifdef SVQC
void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner)
{SELFPARAM();
- vector org = self.origin + self.view_ofs + self.weaponentity.spawnorigin.x * v_forward - self.weaponentity.spawnorigin.y * v_right + self.weaponentity.spawnorigin.z * v_up;
+ int slot = 0; // TODO: parameter
+ vector org = self.origin + self.view_ofs + self.weaponentity[slot].spawnorigin.x * v_forward - self.weaponentity[slot].spawnorigin.y * v_right + self.weaponentity[slot].spawnorigin.z * v_up;
if (!sound_allowed(MSG_BROADCAST, casingowner))
casingtype |= 0x80;