]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/damagetext/damagetext.qc
Don't adjust player alpha for the invisibility powerup while inside a vehicle, fixes...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / damagetext / damagetext.qc
index c705ea0d1c03ff67eb4e75ac5bf77e4a8987bdf5..78118d4b5698e9ab763cf38a8579381ac2ce6e79 100644 (file)
@@ -1,208 +1,3 @@
-#ifndef MUTATOR_DAMAGETEXT_H
-#define MUTATOR_DAMAGETEXT_H
-
-#ifdef MENUQC
-#include <menu/xonotic/tab.qh>
-#endif
-
-#endif
-
-#ifdef IMPLEMENTATION
-REGISTER_MUTATOR(damagetext, true);
-
-#if defined(CSQC) || defined(MENUQC)
-// no translatable cvar description please
-AUTOCVAR_SAVE(cl_damagetext,                    bool,   true,      "Draw damage dealt where you hit the enemy");
-AUTOCVAR_SAVE(cl_damagetext_format,             string, "-{total}", "How to format the damage text. {health}, {armor}, {total}");
-STATIC_INIT(DamageText_LegacyFormat) {
-    if (strstrofs(autocvar_cl_damagetext_format, "{", 0) < 0) autocvar_cl_damagetext_format = "-{total}";
-}
-AUTOCVAR_SAVE(cl_damagetext_color,              vector, '1 1 0',    "Damage text color");
-AUTOCVAR_SAVE(cl_damagetext_color_per_weapon,   bool,   false,      "Damage text uses weapon color");
-AUTOCVAR_SAVE(cl_damagetext_size,               float,  8,          "Damage text font size");
-AUTOCVAR_SAVE(cl_damagetext_alpha_start,        float,  1,          "Damage text initial alpha");
-AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime,     float,  3,          "Damage text lifetime in seconds");
-AUTOCVAR_SAVE(cl_damagetext_velocity,           vector, '0 0 20',   "Damage text move direction");
-AUTOCVAR_SAVE(cl_damagetext_offset,             vector, '0 -40 0',  "Damage text offset");
-AUTOCVAR_SAVE(cl_damagetext_accumulate_range,   float,  30,         "Damage text spawned within this range is accumulated");
-AUTOCVAR_SAVE(cl_damagetext_friendlyfire,       bool,   true,       "Show damage text for friendlyfire too");
-AUTOCVAR_SAVE(cl_damagetext_friendlyfire_color, vector, '1 0 0',    "Damage text color for friendlyfire");
-#endif
-
-#ifdef CSQC
-CLASS(DamageText, Object)
-    ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color)
-    ATTRIB(DamageText, m_color_friendlyfire, vector, autocvar_cl_damagetext_friendlyfire_color)
-    ATTRIB(DamageText, m_size, float, autocvar_cl_damagetext_size)
-    ATTRIB(DamageText, alpha, float, autocvar_cl_damagetext_alpha_start)
-    ATTRIB(DamageText, fade_rate, float, 1 / autocvar_cl_damagetext_alpha_lifetime)
-    ATTRIB(DamageText, velocity, vector, autocvar_cl_damagetext_velocity)
-    ATTRIB(DamageText, m_group, int, 0)
-    ATTRIB(DamageText, m_friendlyfire, bool, false)
-    ATTRIB(DamageText, m_damage, int, 0)
-    ATTRIB(DamageText, m_armordamage, int, 0)
-    ATTRIB(DamageText, m_deathtype, int, 0)
-    ATTRIB(DamageText, time_prev, float, time)
-
-    void DamageText_draw2d(DamageText this) {
-        float dt = time - this.time_prev;
-        this.time_prev = time;
-        setorigin(this, this.origin + dt * this.velocity);
-        this.alpha -= dt * this.fade_rate;
-        if (this.alpha < 0) delete(this);
-        vector pos = project_3d_to_2d(this.origin) + autocvar_cl_damagetext_offset;
-        if (pos.z >= 0 && this.m_size > 0) {
-            pos.z = 0;
-            vector rgb;
-            if (this.m_friendlyfire) {
-                rgb = this.m_color_friendlyfire;
-            }
-            else {
-                rgb = this.m_color;
-            }
-            if (autocvar_cl_damagetext_color_per_weapon) {
-                Weapon w = DEATH_WEAPONOF(this.m_deathtype);
-                if (w != WEP_Null) rgb = w.wpcolor;
-            }
-            string s = autocvar_cl_damagetext_format;
-            s = strreplace("{health}", sprintf("%d", this.m_damage), s);
-            s = strreplace("{armor}",  sprintf("%d", this.m_armordamage), s);
-            s = strreplace("{total}",  sprintf("%d", this.m_damage + this.m_armordamage), s);
-            drawcolorcodedstring2_builtin(pos, s, this.m_size * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL);
-        }
-    }
-    ATTRIB(DamageText, draw2d, void(DamageText), DamageText_draw2d)
-
-    void DamageText_update(DamageText this, vector _origin, int _health, int _armor, int _deathtype) {
-        this.m_damage = _health;
-        this.m_armordamage = _armor;
-        this.m_deathtype = _deathtype;
-        setorigin(this, _origin);
-        this.alpha = 1;
-    }
-
-    CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor, int _deathtype, bool _friendlyfire) {
-        CONSTRUCT(DamageText);
-        this.m_group = _group;
-        this.m_friendlyfire = _friendlyfire;
-        DamageText_update(this, _origin, _health, _armor, _deathtype);
-               IL_PUSH(g_drawables_2d, this);
-    }
-ENDCLASS(DamageText)
-#endif
+#include "damagetext.qh"
 
 REGISTER_NET_TEMP(damagetext)
-
-#ifdef SVQC
-AUTOCVAR(sv_damagetext, int, 2, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
-#define SV_DAMAGETEXT_DISABLED()        (autocvar_sv_damagetext <= 0 /* disabled */)
-#define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1 /* spectators only */)
-#define SV_DAMAGETEXT_PLAYERS()         (autocvar_sv_damagetext >= 2 /* players */)
-#define SV_DAMAGETEXT_ALL()             (autocvar_sv_damagetext >= 3 /* all players */)
-MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
-    if (SV_DAMAGETEXT_DISABLED()) return;
-    const entity attacker = M_ARGV(0, entity);
-    const entity hit = M_ARGV(1, entity); if (hit == attacker) return;
-    const int health = M_ARGV(2, int);
-    const int armor = M_ARGV(3, int);
-    const int deathtype = M_ARGV(5, int);
-    const vector location = hit.origin;
-    FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
-        if (
-            (SV_DAMAGETEXT_ALL()) ||
-            (SV_DAMAGETEXT_PLAYERS() && it == attacker) ||
-            (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_SPEC(it) && it.enemy == attacker) ||
-            (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_OBSERVER(it))
-        ) {
-            msg_entity = it;
-            WriteHeader(MSG_ONE, damagetext);
-            WriteShort(MSG_ONE, rint(health));
-            WriteShort(MSG_ONE, rint(armor));
-            WriteEntity(MSG_ONE, hit);
-            WriteCoord(MSG_ONE, location.x);
-            WriteCoord(MSG_ONE, location.y);
-            WriteCoord(MSG_ONE, location.z);
-            WriteInt24_t(MSG_ONE, deathtype);
-            WriteByte(MSG_ONE, SAME_TEAM(hit, attacker));
-        }
-    ));
-}
-#endif
-
-#ifdef CSQC
-NET_HANDLE(damagetext, bool isNew)
-{
-    int health = ReadShort();
-    int armor = ReadShort();
-    int group = ReadShort();
-    vector location = vec3(ReadCoord(), ReadCoord(), ReadCoord());
-    int deathtype = ReadInt24_t();
-    bool friendlyfire = ReadByte();
-    return = true;
-    if (autocvar_cl_damagetext) {
-        if (friendlyfire && !autocvar_cl_damagetext_friendlyfire) {
-            return;
-        }
-        if (autocvar_cl_damagetext_accumulate_range) {
-            for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
-                if (e.instanceOfDamageText && e.m_group == group) {
-                    DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor, deathtype);
-                    return;
-                }
-            }
-        }
-        make_impure(NEW(DamageText, group, location, health, armor, deathtype, friendlyfire));
-    }
-}
-#endif
-
-#ifdef MENUQC
-CLASS(XonoticDamageTextSettings, XonoticTab)
-    #include <menu/gamesettings.qh>
-    REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings));
-    ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text"))
-    ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9)
-    ATTRIB(XonoticDamageTextSettings, rows, float, 15.5)
-    ATTRIB(XonoticDamageTextSettings, columns, float, 5)
-    INIT(XonoticDamageTextSettings) { this.configureDialog(this); }
-    METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); }
-    METHOD(XonoticDamageTextSettings, fill, void(entity this))
-    {
-       entity e;
-        this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn);
-            this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers")));
-        this.TR(this);
-            this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Font size:")));
-                setDependent(e, "cl_damagetext", 1, 1);
-            this.TD(this, 1, 2, e = makeXonoticSlider(0, 50, 1, "cl_damagetext_size"));
-                setDependent(e, "cl_damagetext", 1, 1);
-        this.TR(this);
-            this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Accumulate range:")));
-                setDependent(e, "cl_damagetext", 1, 1);
-            this.TD(this, 1, 2, e = makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
-                setDependent(e, "cl_damagetext", 1, 1);
-        this.TR(this);
-            this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Lifetime:")));
-                setDependent(e, "cl_damagetext", 1, 1);
-            this.TD(this, 1, 2, e = makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
-                setDependent(e, "cl_damagetext", 1, 1);
-        this.TR(this);
-            this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color:")));
-                setDependent(e, "cl_damagetext", 1, 1);
-            this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
-                setDependent(e, "cl_damagetext", 1, 1);
-        this.TR(this);
-        this.TR(this);
-        // friendly fire
-            this.TD(this, 1, 3, e = makeXonoticCheckBox(0, "cl_damagetext_friendlyfire", _("Draw damage numbers for friendly fire")));
-                setDependent(e, "cl_damagetext", 1, 1);
-        this.TR(this);
-            this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color (Friendly Fire):")));
-                setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1);
-            this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_friendlyfire_color", "cl_damagetext_friendlyfire_color"));
-                setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1);
-        this.TR(this);
-    }
-ENDCLASS(XonoticDamageTextSettings)
-#endif
-#endif