]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qc
Don't adjust player alpha for the invisibility powerup while inside a vehicle, fixes...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / damagetext / ui_damagetext.qc
index 6ba83e922773224ba5c6feba26bff71faf3df1c6..1a00d15462c80b1aa2b0d0b798a82cc7e6518765 100644 (file)
@@ -26,19 +26,6 @@ CLASS(XonoticDamageTextSettings, XonoticTab)
                 setDependent(e, "cl_damagetext", 1, 1);
             this.TD(this, 1, 2, e = makeXonoticSlider(0, 50, 1, "cl_damagetext_size_max"));
                 setDependent(e, "cl_damagetext", 1, 1);
-        this.TR(this);
-            this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Accumulate range:")));
-                setDependent(e, "cl_damagetext", 1, 1);
-            // 1 as min because shotgun sends damagetext per pellet (see https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/1994).
-            // It's capped to 1 in code too but let's not lie to users by allowing the slider to go to 0, it would still accumulate
-            // when hitting a stationary player using a weapon with no push.
-            this.TD(this, 1, 2, e = makeXonoticSlider(1, 500, 1, "cl_damagetext_accumulate_range"));
-                setDependent(e, "cl_damagetext", 1, 1);
-        this.TR(this);
-            this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Lifetime:")));
-                setDependent(e, "cl_damagetext", 1, 1);
-            this.TD(this, 1, 2, e = makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
-                setDependent(e, "cl_damagetext", 1, 1);
         this.TR(this);
             this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color:")));
                 setDependent(e, "cl_damagetext", 1, 1);
@@ -46,14 +33,7 @@ CLASS(XonoticDamageTextSettings, XonoticTab)
                 setDependent(e, "cl_damagetext", 1, 1);
         this.TR(this);
         this.TR(this);
-        // friendly fire
             this.TD(this, 1, 3, e = makeXonoticCheckBox(0, "cl_damagetext_friendlyfire", _("Draw damage numbers for friendly fire")));
                 setDependent(e, "cl_damagetext", 1, 1);
-        this.TR(this);
-            this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color:")));
-                setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1);
-            this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_friendlyfire_color", "cl_damagetext_friendlyfire_color"));
-                setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1);
-        this.TR(this);
     }
 ENDCLASS(XonoticDamageTextSettings)