REGISTER_MUTATOR(damagetext, true);
#if defined(CSQC) || defined(MENUQC)
-bool autocvar_cl_damagetext = false;
-string autocvar_cl_damagetext_format = "-%3$d";
-vector autocvar_cl_damagetext_color = '1 1 0';
-float autocvar_cl_damagetext_size = 8;
-float autocvar_cl_damagetext_alpha_start = 1;
-float autocvar_cl_damagetext_alpha_lifetime = 3;
-vector autocvar_cl_damagetext_velocity = '0 0 20';
-vector autocvar_cl_damagetext_offset = '0 -40 0';
-float autocvar_cl_damagetext_accumulate_range = 30;
-
-STATIC_INIT(cl_damagetext) {
- CVAR_DESCRIBE(cl_damagetext, _("Draw damage dealt. 0: disabled, 1: enabled"));
- CVAR_DESCRIBESTR(cl_damagetext_format, _("How to format the damage text. 1$ is health, 2$ is armor, 3$ is both"));
- CVAR_DESCRIBEVEC(cl_damagetext_color, _("Default damage text color"));
- CVAR_DESCRIBE(cl_damagetext_size, _("Damage text font size"));
- CVAR_DESCRIBE(cl_damagetext_alpha_start, _("Damage text initial alpha"));
- CVAR_DESCRIBE(cl_damagetext_alpha_lifetime, _("Damage text lifetime in seconds"));
- CVAR_DESCRIBEVEC(cl_damagetext_velocity, _("Damage text move direction"));
- CVAR_DESCRIBEVEC(cl_damagetext_offset, _("Damage text offset"));
- CVAR_DESCRIBE(cl_damagetext_accumulate_range, _("Damage text spawned within this range is accumulated"));
-}
+AUTOCVAR_SAVE(cl_damagetext, bool, false, _("Draw damage dealt. 0: disabled, 1: enabled"));
+AUTOCVAR_SAVE(cl_damagetext_format, string, "-%3$d", _("How to format the damage text. 1$ is health, 2$ is armor, 3$ is both"));
+AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', _("Default damage text color"));
+AUTOCVAR_SAVE(cl_damagetext_size, float, 8, _("Damage text font size"));
+AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, _("Damage text initial alpha"));
+AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, _("Damage text lifetime in seconds"));
+AUTOCVAR_SAVE(cl_damagetext_velocity, vector, '0 0 20', _("Damage text move direction"));
+AUTOCVAR_SAVE(cl_damagetext_offset, vector, '0 -40 0', _("Damage text offset"));
+AUTOCVAR_SAVE(cl_damagetext_accumulate_range, float, 30, _("Damage text spawned within this range is accumulated"));
#endif
#ifdef CSQC
ATTRIB(DamageText, time_prev, float, time)
void DamageText_draw() {
- entity this = self;
+ SELFPARAM();
float dt = time - this.time_prev;
this.time_prev = time;
setorigin(this, this.origin + dt * this.velocity);
#endif
#ifdef SVQC
-int autocvar_sv_damagetext = 2;
-STATIC_INIT(sv_damagetext) {
- CVAR_DESCRIBE(sv_damagetext, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
-}
+AUTOCVAR(sv_damagetext, int, 2, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
#define SV_DAMAGETEXT_DISABLED() (autocvar_sv_damagetext <= 0 /* disabled */)
#define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1 /* spectators only */)
#define SV_DAMAGETEXT_PLAYERS() (autocvar_sv_damagetext >= 2 /* players */)