]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/damagetext.qc
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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / damagetext.qc
index aacfc730a7654ede402e0ba1d6b024c62db22774..f6e9d5a471bf4440e2ad14ad1fd6ddc12cca0375 100644 (file)
@@ -1,27 +1,29 @@
+#ifndef MUTATOR_DAMAGETEXT_H
+#define MUTATOR_DAMAGETEXT_H
+
+#ifdef MENUQC
+#include "../../../menu/xonotic/tab.qc"
+#endif
+
+#endif
+
+#ifdef IMPLEMENTATION
 REGISTER_MUTATOR(damagetext, true);
 
-#ifdef CSQC
-bool autocvar_cl_damagetext = false;
-string autocvar_cl_damagetext_format = "-%3$d";
-vector autocvar_cl_damagetext_color = '1 1 0';
-float autocvar_cl_damagetext_size = 8;
-float autocvar_cl_damagetext_alpha_start = 1;
-float autocvar_cl_damagetext_alpha_lifetime = 3;
-vector autocvar_cl_damagetext_velocity = '0 0 20';
-vector autocvar_cl_damagetext_offset = '0 -40 0';
-float autocvar_cl_damagetext_accumulate_range = 30;
-STATIC_INIT(cl_damagetext) {
-    CVAR_DESCRIBE(cl_damagetext, _("Draw damage dealt. 0: disabled, 1: enabled"));
-    CVAR_DESCRIBESTR(cl_damagetext_format, _("How to format the damage text. 1$ is health, 2$ is armor, 3$ is both"));
-    CVAR_DESCRIBEVEC(cl_damagetext_color, _("Default damage text color"));
-    CVAR_DESCRIBE(cl_damagetext_size, _("Damage text font size"));
-    CVAR_DESCRIBE(cl_damagetext_alpha_start, _("Damage text initial alpha"));
-    CVAR_DESCRIBE(cl_damagetext_alpha_lifetime, _("Damage text lifetime in seconds"));
-    CVAR_DESCRIBEVEC(cl_damagetext_velocity, _("Damage text move direction"));
-    CVAR_DESCRIBEVEC(cl_damagetext_offset, _("Damage text offset"));
-    CVAR_DESCRIBE(cl_damagetext_accumulate_range, _("Damage text spawned within this range is accumulated"));
-}
+#if defined(CSQC) || defined(MENUQC)
+AUTOCVAR_SAVE(cl_damagetext,                    bool,   false,      _("Draw damage dealt. 0: disabled, 1: enabled"));
+AUTOCVAR_SAVE(cl_damagetext_format,             string, "-%3$d",    _("How to format the damage text. 1$ is health, 2$ is armor, 3$ is both"));
+AUTOCVAR_SAVE(cl_damagetext_color,              vector, '1 1 0',    _("Default damage text color"));
+AUTOCVAR_SAVE(cl_damagetext_color_per_weapon,   bool,   false,      _("Damage text uses weapon color"));
+AUTOCVAR_SAVE(cl_damagetext_size,               float,  8,          _("Damage text font size"));
+AUTOCVAR_SAVE(cl_damagetext_alpha_start,        float,  1,          _("Damage text initial alpha"));
+AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime,     float,  3,          _("Damage text lifetime in seconds"));
+AUTOCVAR_SAVE(cl_damagetext_velocity,           vector, '0 0 20',   _("Damage text move direction"));
+AUTOCVAR_SAVE(cl_damagetext_offset,             vector, '0 -40 0',  _("Damage text offset"));
+AUTOCVAR_SAVE(cl_damagetext_accumulate_range,   float,  30,         _("Damage text spawned within this range is accumulated"));
+#endif
 
+#ifdef CSQC
 CLASS(DamageText, Object)
     ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color)
     ATTRIB(DamageText, m_size, float, autocvar_cl_damagetext_size)
@@ -31,10 +33,10 @@ CLASS(DamageText, Object)
     ATTRIB(DamageText, m_group, int, 0)
     ATTRIB(DamageText, m_damage, int, 0)
     ATTRIB(DamageText, m_armordamage, int, 0)
+    ATTRIB(DamageText, m_deathtype, int, 0)
     ATTRIB(DamageText, time_prev, float, time)
 
-    void DamageText_draw() {
-        entity this = self;
+    void DamageText_draw2d(DamageText this) {
         float dt = time - this.time_prev;
         this.time_prev = time;
         setorigin(this, this.origin + dt * this.velocity);
@@ -43,33 +45,35 @@ CLASS(DamageText, Object)
         vector pos = project_3d_to_2d(this.origin) + autocvar_cl_damagetext_offset;
         if (pos.z >= 0 && this.m_size > 0) {
             pos.z = 0;
+            vector rgb = this.m_color;
+            if (autocvar_cl_damagetext_color_per_weapon) {
+                Weapon w = DEATH_WEAPONOF(this.m_deathtype);
+                if (w != WEP_Null) rgb = w.wpcolor;
+            }
             string s = sprintf(autocvar_cl_damagetext_format, this.m_damage, this.m_armordamage, this.m_damage + this.m_armordamage);
-            drawcolorcodedstring2(pos, s, this.m_size * '1 1 0', this.m_color, this.alpha, DRAWFLAG_NORMAL);
+            drawcolorcodedstring2(pos, s, this.m_size * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL);
         }
     }
-    ATTRIB(DamageText, draw2d, void(), DamageText_draw)
+    ATTRIB(DamageText, draw2d, void(DamageText), DamageText_draw2d)
 
-    void DamageText_update(DamageText this, vector _origin, int _health, int _armor) {
+    void DamageText_update(DamageText this, vector _origin, int _health, int _armor, int _deathtype) {
         this.m_damage = _health;
         this.m_armordamage = _armor;
+        this.m_deathtype = _deathtype;
         setorigin(this, _origin);
         this.alpha = 1;
     }
 
-    CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor) {
+    CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor, int _deathtype) {
         CONSTRUCT(DamageText);
         this.m_group = _group;
-        DamageText_update(this, _origin, _health, _armor);
-        return this;
+        DamageText_update(this, _origin, _health, _armor, _deathtype);
     }
 ENDCLASS(DamageText)
 #endif
 
 #ifdef SVQC
-int autocvar_sv_damagetext = 2;
-STATIC_INIT(sv_damagetext) {
-    CVAR_DESCRIBE(sv_damagetext, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
-}
+AUTOCVAR(sv_damagetext, int, 2, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
 #define SV_DAMAGETEXT_DISABLED()        (autocvar_sv_damagetext <= 0 /* disabled */)
 #define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1 /* spectators only */)
 #define SV_DAMAGETEXT_PLAYERS()         (autocvar_sv_damagetext >= 2 /* players */)
@@ -80,6 +84,7 @@ MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
     const entity hit = mutator_argv_entity_1; if (hit == attacker) return;
     const int health = mutator_argv_int_0;
     const int armor = mutator_argv_int_1;
+    const int deathtype = mutator_argv_int_2;
     const vector location = hit.origin;
     entity e;
     FOR_EACH_REALCLIENT(e) if (
@@ -97,6 +102,7 @@ MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
         WriteCoord(MSG_ONE, location.x);
         WriteCoord(MSG_ONE, location.y);
         WriteCoord(MSG_ONE, location.z);
+        WriteInt24_t(MSG_ONE, deathtype);
     }
 }
 #endif
@@ -109,17 +115,49 @@ MUTATOR_HOOKFUNCTION(damagetext, CSQC_Parse_TempEntity) {
     int armor = ReadShort();
     int group = ReadShort();
     vector location = vec3(ReadCoord(), ReadCoord(), ReadCoord());
+    int deathtype = ReadInt24_t();
     if (autocvar_cl_damagetext) {
         if (autocvar_cl_damagetext_accumulate_range) {
             for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
                 if (e.instanceOfDamageText && e.m_group == group) {
-                    DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor);
+                    DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor, deathtype);
                     return true;
                 }
             }
         }
-        NEW(DamageText, group, location, health, armor);
+        NEW(DamageText, group, location, health, armor, deathtype);
     }
     return true;
 }
 #endif
+
+#ifdef MENUQC
+CLASS(XonoticDamageTextSettings, XonoticTab)
+    #include "../../../menu/gamesettings.qh"
+    REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings));
+    ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text"))
+    ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9)
+    ATTRIB(XonoticDamageTextSettings, rows, float, 13)
+    ATTRIB(XonoticDamageTextSettings, columns, float, 5)
+    INIT(XonoticDamageTextSettings) { this.configureDialog(this); }
+    METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); }
+    METHOD(XonoticDamageTextSettings, fill, void(entity this))
+    {
+        this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn);
+            this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers")));
+        this.TR(this);
+            this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Font size:")));
+            this.TD(this, 1, 2, makeXonoticSlider(0, 50, 1, "cl_damagetext_size"));
+        this.TR(this);
+            this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Accumulate range:")));
+            this.TD(this, 1, 2, makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
+        this.TR(this);
+            this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Lifetime:")));
+            this.TD(this, 1, 2, makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
+        this.TR(this);
+            this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Color:")));
+            this.TD(this, 2, 2, makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
+    }
+ENDCLASS(XonoticDamageTextSettings)
+#endif
+#endif