+#ifndef MUTATOR_DAMAGETEXT_H
+#define MUTATOR_DAMAGETEXT_H
+
+#ifdef MENUQC
+#include "../../../menu/xonotic/tab.qc"
+#endif
+
+#endif
+
+#ifdef IMPLEMENTATION
REGISTER_MUTATOR(damagetext, true);
-#ifdef CSQC
-bool autocvar_cl_damagetext = false;
-string autocvar_cl_damagetext_format = "-%3$d";
-vector autocvar_cl_damagetext_color = '1 1 0';
-float autocvar_cl_damagetext_size = 8;
-float autocvar_cl_damagetext_alpha_start = 1;
-float autocvar_cl_damagetext_alpha_lifetime = 3;
-vector autocvar_cl_damagetext_velocity = '0 0 20';
-vector autocvar_cl_damagetext_offset = '0 -40 0';
-float autocvar_cl_damagetext_accumulate_range = 30;
-STATIC_INIT(cl_damagetext) {
- CVAR_DESCRIBE(cl_damagetext, _("Draw damage dealt. 0: disabled, 1: enabled"));
- CVAR_DESCRIBESTR(cl_damagetext_format, _("How to format the damage text. 1$ is health, 2$ is armor, 3$ is both"));
- CVAR_DESCRIBEVEC(cl_damagetext_color, _("Default damage text color"));
- CVAR_DESCRIBE(cl_damagetext_size, _("Damage text font size"));
- CVAR_DESCRIBE(cl_damagetext_alpha_start, _("Damage text initial alpha"));
- CVAR_DESCRIBE(cl_damagetext_alpha_lifetime, _("Damage text lifetime in seconds"));
- CVAR_DESCRIBEVEC(cl_damagetext_velocity, _("Damage text move direction"));
- CVAR_DESCRIBEVEC(cl_damagetext_offset, _("Damage text offset"));
- CVAR_DESCRIBE(cl_damagetext_accumulate_range, _("Damage text spawned within this range is accumulated"));
-}
+#if defined(CSQC) || defined(MENUQC)
+AUTOCVAR_SAVE(cl_damagetext, bool, false, _("Draw damage dealt. 0: disabled, 1: enabled"));
+AUTOCVAR_SAVE(cl_damagetext_format, string, "-%3$d", _("How to format the damage text. 1$ is health, 2$ is armor, 3$ is both"));
+AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', _("Default damage text color"));
+AUTOCVAR_SAVE(cl_damagetext_color_per_weapon, bool, false, _("Damage text uses weapon color"));
+AUTOCVAR_SAVE(cl_damagetext_size, float, 8, _("Damage text font size"));
+AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, _("Damage text initial alpha"));
+AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, _("Damage text lifetime in seconds"));
+AUTOCVAR_SAVE(cl_damagetext_velocity, vector, '0 0 20', _("Damage text move direction"));
+AUTOCVAR_SAVE(cl_damagetext_offset, vector, '0 -40 0', _("Damage text offset"));
+AUTOCVAR_SAVE(cl_damagetext_accumulate_range, float, 30, _("Damage text spawned within this range is accumulated"));
+#endif
+#ifdef CSQC
CLASS(DamageText, Object)
ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color)
ATTRIB(DamageText, m_size, float, autocvar_cl_damagetext_size)
ATTRIB(DamageText, m_group, int, 0)
ATTRIB(DamageText, m_damage, int, 0)
ATTRIB(DamageText, m_armordamage, int, 0)
+ ATTRIB(DamageText, m_deathtype, int, 0)
ATTRIB(DamageText, time_prev, float, time)
- void DamageText_draw() {
- entity this = self;
+ void DamageText_draw2d(DamageText this) {
float dt = time - this.time_prev;
this.time_prev = time;
setorigin(this, this.origin + dt * this.velocity);
vector pos = project_3d_to_2d(this.origin) + autocvar_cl_damagetext_offset;
if (pos.z >= 0 && this.m_size > 0) {
pos.z = 0;
+ vector rgb = this.m_color;
+ if (autocvar_cl_damagetext_color_per_weapon) {
+ Weapon w = DEATH_WEAPONOF(this.m_deathtype);
+ if (w != WEP_Null) rgb = w.wpcolor;
+ }
string s = sprintf(autocvar_cl_damagetext_format, this.m_damage, this.m_armordamage, this.m_damage + this.m_armordamage);
- drawcolorcodedstring2(pos, s, this.m_size * '1 1 0', this.m_color, this.alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring2(pos, s, this.m_size * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL);
}
}
- ATTRIB(DamageText, draw2d, void(), DamageText_draw)
+ ATTRIB(DamageText, draw2d, void(DamageText), DamageText_draw2d)
- void DamageText_update(DamageText this, vector _origin, int _health, int _armor) {
+ void DamageText_update(DamageText this, vector _origin, int _health, int _armor, int _deathtype) {
this.m_damage = _health;
this.m_armordamage = _armor;
+ this.m_deathtype = _deathtype;
setorigin(this, _origin);
this.alpha = 1;
}
- CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor) {
+ CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor, int _deathtype) {
CONSTRUCT(DamageText);
this.m_group = _group;
- DamageText_update(this, _origin, _health, _armor);
+ DamageText_update(this, _origin, _health, _armor, _deathtype);
}
ENDCLASS(DamageText)
#endif
#ifdef SVQC
-int autocvar_sv_damagetext = 2;
-STATIC_INIT(sv_damagetext) {
- CVAR_DESCRIBE(sv_damagetext, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
-}
+AUTOCVAR(sv_damagetext, int, 2, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
#define SV_DAMAGETEXT_DISABLED() (autocvar_sv_damagetext <= 0 /* disabled */)
#define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1 /* spectators only */)
#define SV_DAMAGETEXT_PLAYERS() (autocvar_sv_damagetext >= 2 /* players */)
const entity hit = mutator_argv_entity_1; if (hit == attacker) return;
const int health = mutator_argv_int_0;
const int armor = mutator_argv_int_1;
+ const int deathtype = mutator_argv_int_2;
const vector location = hit.origin;
entity e;
FOR_EACH_REALCLIENT(e) if (
WriteCoord(MSG_ONE, location.x);
WriteCoord(MSG_ONE, location.y);
WriteCoord(MSG_ONE, location.z);
+ WriteInt24_t(MSG_ONE, deathtype);
}
}
#endif
int armor = ReadShort();
int group = ReadShort();
vector location = vec3(ReadCoord(), ReadCoord(), ReadCoord());
+ int deathtype = ReadInt24_t();
if (autocvar_cl_damagetext) {
if (autocvar_cl_damagetext_accumulate_range) {
for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
if (e.instanceOfDamageText && e.m_group == group) {
- DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor);
+ DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor, deathtype);
return true;
}
}
}
- NEW(DamageText, group, location, health, armor);
+ NEW(DamageText, group, location, health, armor, deathtype);
}
return true;
}
#endif
+
+#ifdef MENUQC
+CLASS(XonoticDamageTextSettings, XonoticTab)
+ #include "../../../menu/gamesettings.qh"
+ REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings));
+ ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text"))
+ ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9)
+ ATTRIB(XonoticDamageTextSettings, rows, float, 13)
+ ATTRIB(XonoticDamageTextSettings, columns, float, 5)
+ INIT(XonoticDamageTextSettings) { this.configureDialog(this); }
+ METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); }
+ METHOD(XonoticDamageTextSettings, fill, void(entity this))
+ {
+ this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn);
+ this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers")));
+ this.TR(this);
+ this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Font size:")));
+ this.TD(this, 1, 2, makeXonoticSlider(0, 50, 1, "cl_damagetext_size"));
+ this.TR(this);
+ this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Accumulate range:")));
+ this.TD(this, 1, 2, makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
+ this.TR(this);
+ this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Lifetime:")));
+ this.TD(this, 1, 2, makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
+ this.TR(this);
+ this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Color:")));
+ this.TD(this, 2, 2, makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
+ }
+ENDCLASS(XonoticDamageTextSettings)
+#endif
+#endif