MUTATOR_HOOKFUNCTION(dodging, PlayerPhysics)
{
+ entity player = M_ARGV(0, entity);
+
// print("dodging_PlayerPhysics\n");
- PM_dodging_GetPressedKeys(self);
- PM_dodging(self);
- return false;
+ PM_dodging_GetPressedKeys(player);
+ PM_dodging(player);
}
#ifdef SVQC
MUTATOR_HOOKFUNCTION(dodging, GetPressedKeys)
{
- PM_dodging_checkpressedkeys(self);
- return false;
+ entity player = M_ARGV(0, entity);
+
+ PM_dodging_checkpressedkeys(player);
}
#endif