bool can_air_dodge = (PHYS_DODGING_AIR && (PHYS_DODGING_AIR_MAXSPEED == 0 || vdist(this.velocity, <, PHYS_DODGING_AIR_MAXSPEED)));
if (!can_dodge && !can_wall_dodge && !can_air_dodge) return false;
- //LOG_INFOF("dodge delay %f\n", time - this.last_dodging_time); // TODO lowest i got with double press: 0.63
+ LOG_INFOF("dodge delay %f (%s)\n", time - this.last_dodging_time, this.netname); // TODO lowest i got with double press: 0.63
this.last_dodging_time = time;
this.dodging_action = 1;