-#ifdef IMPLEMENTATION
+#include "doublejump.qh"
+
+#ifdef GAMEQC
#ifdef SVQC
#include <server/antilag.qh>
#endif
MUTATOR_HOOKFUNCTION(doublejump, PlayerJump)
{
- if (PHYS_DOUBLEJUMP(self))
+ entity player = M_ARGV(0, entity);
+
+ if (PHYS_DOUBLEJUMP(player))
{
- tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
+ tracebox(player.origin + '0 0 0.01', player.mins, player.maxs, player.origin - '0 0 0.01', MOVE_NORMAL, player);
if (trace_fraction < 1 && trace_plane_normal_z > 0.7)
{
- player_multijump = true;
+ M_ARGV(2, bool) = true;
// we MUST clip velocity here!
- float f = self.velocity * trace_plane_normal;
+ float f = player.velocity * trace_plane_normal;
if (f < 0)
- self.velocity -= f * trace_plane_normal;
+ player.velocity -= f * trace_plane_normal;
}
}
- return false;
}
-
#endif