#ifndef MENUQC
MODEL(VaporizerCells_ITEM, Item_Model("a_cells.md3"));
+SOUND(VaporizerCells, "misc/itempickup");
#endif
REGISTER_ITEM(VaporizerCells, Ammo) {
#ifndef MENUQC
this.m_model = MDL_VaporizerCells_ITEM;
+ this.m_sound = SND_VaporizerCells;
#endif
- this.m_sound = "misc/itempickup.wav";
this.m_name = "Vaporizer Ammo";
this.m_icon = "ammo_supercells";
#ifdef SVQC
#ifndef MENUQC
MODEL(ExtraLife_ITEM, Item_Model("g_h100.md3"));
+SOUND(ExtraLife, "misc/megahealth");
#endif
REGISTER_ITEM(ExtraLife, Powerup) {
#ifndef MENUQC
this.m_model = MDL_ExtraLife_ITEM;
+ this.m_sound = SND_ExtraLife;
#endif
- this.m_sound = "misc/megahealth.wav";
this.m_name = "Extra life";
this.m_icon = "item_mega_health";
this.m_color = '1 0 0';
#ifndef MENUQC
MODEL(Invisibility_ITEM, Item_Model("g_strength.md3"));
+SOUND(Invisibility, "misc/powerup");
#endif
REGISTER_ITEM(Invisibility, Powerup) {
#ifndef MENUQC
this.m_model = MDL_Invisibility_ITEM;
+ this.m_sound = SND_Invisibility;
#endif
- this.m_sound = "misc/powerup.wav";
this.m_name = "Invisibility";
this.m_icon = "strength";
this.m_color = '0 0 1';
#ifndef MENUQC
MODEL(Speed_ITEM, Item_Model("g_invincible.md3"));
+SOUND(Speed, "misc/powerup_shield");
#endif
REGISTER_ITEM(Speed, Powerup) {
#ifndef MENUQC
this.m_model = MDL_Speed_ITEM;
+ this.m_sound = SND_Speed;
#endif
- this.m_sound = "misc/powerup_shield.wav";
this.m_name = "Speed";
this.m_icon = "shield";
this.m_color = '1 0 1';