#endif
REGISTER_ITEM(VaporizerCells, Ammo) {
this.m_canonical_spawnfunc = "item_vaporizer_cells";
- this.spawnflags = ITEM_FLAG_INSTAGIB | ITEM_FLAG_MUTATORBLOCKED;
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_INSTAGIB | ITEM_FLAG_MUTATORBLOCKED;
this.m_model = MDL_VaporizerCells_ITEM;
this.m_sound = SND_VaporizerCells;
#endif
REGISTER_ITEM(ExtraLife, Powerup) {
this.m_canonical_spawnfunc = "item_extralife";
- this.spawnflags = ITEM_FLAG_INSTAGIB;
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_INSTAGIB;
this.m_model = MDL_ExtraLife_ITEM;
this.m_sound = SND_ExtraLife;
#endif
REGISTER_ITEM(Invisibility, Powerup) {
this.m_canonical_spawnfunc = "item_invisibility";
- this.spawnflags = ITEM_FLAG_INSTAGIB;
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_INSTAGIB;
this.m_model = MDL_Invisibility_ITEM;
this.m_sound = SND_Invisibility;
this.m_glow = true;
REGISTER_ITEM(Speed, Powerup) {
this.m_canonical_spawnfunc = "item_speed";
- this.spawnflags = ITEM_FLAG_INSTAGIB;
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_INSTAGIB;
this.m_model = MDL_Speed_ITEM;
this.m_sound = SND_Speed;
this.m_glow = true;