#include "items.qh"
#include <common/gamemodes/_mod.qh>
+#include <common/mutators/mutator/powerups/_mod.qh>
// TODO: make this its own mutator (somehow)!
float autocvar_g_rm;
float autocvar_g_rm_laser_force;
bool autocvar_g_instagib;
-float autocvar_g_instagib_invis_alpha;
int autocvar_g_instagib_extralives;
+/// \brief Time of invisibility powerup in seconds.
+float autocvar_g_instagib_invisibility_time;
+/// \brief Time of speed powerup in seconds.
+float autocvar_g_instagib_speed_time;
+
void instagib_invisibility(entity this);
void instagib_extralife(entity this);
void instagib_speed(entity this);