if (count == 0)
return;
- HUD_Panel_UpdateCvars();
+ HUD_Panel_LoadCvars();
vector pos, mySize;
pos = panel_pos;
{
if (autocvar__hud_configure)
if (hud_configure_menu_open != 2)
- HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
+ HUD_Panel_DrawBg(); // also draw the bg of the entire panel
// reduce panel to avoid spacing items
if (itemstime_size.x / itemstime_size.y < ar)
}
HUD_Scale_Enable();
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg();
float row = 0, column = 0;
bool item_available;