+#ifdef IMPLEMENTATION
REGISTER_MUTATOR(itemstime, true);
+REGISTER_NET_TEMP(itemstime)
+
#ifdef SVQC
void IT_Write(entity e, int i, float f) {
if (!IS_REAL_CLIENT(e)) return;
msg_entity = e;
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteMutator(MSG_ONE, itemstime);
+ WriteHeader(MSG_ONE, itemstime);
WriteByte(MSG_ONE, i);
WriteFloat(MSG_ONE, f);
}
#endif
#ifdef CSQC
-MUTATOR_HOOKFUNCTION(itemstime, CSQC_Parse_TempEntity) {
- if (MUTATOR_RETURNVALUE) return false;
- if (!ReadMutatorEquals(mutator_argv_int_0, itemstime)) return false;
+float ItemsTime_time[Items_MAX];
+float ItemsTime_availableTime[Items_MAX];
+NET_HANDLE(itemstime, bool isNew)
+{
int i = ReadByte();
float f = ReadFloat();
+ return = true;
ItemsTime_time[i] = f;
- return true;
}
#endif
+#ifdef CSQC
+int autocvar_hud_panel_itemstime = 2;
+float autocvar_hud_panel_itemstime_dynamicsize = 1;
+float autocvar_hud_panel_itemstime_ratio = 2;
+int autocvar_hud_panel_itemstime_iconalign;
+bool autocvar_hud_panel_itemstime_progressbar = 0;
+float autocvar_hud_panel_itemstime_progressbar_maxtime = 30;
+string autocvar_hud_panel_itemstime_progressbar_name = "progressbar";
+float autocvar_hud_panel_itemstime_progressbar_reduced;
+bool autocvar_hud_panel_itemstime_hidespawned = 1;
+bool autocvar_hud_panel_itemstime_hidelarge = false;
+int autocvar_hud_panel_itemstime_text = 1;
+#define hud_panel_itemstime_hidelarge autocvar_hud_panel_itemstime_hidelarge
+#else
+#define hud_panel_itemstime_hidelarge false
+#endif
+
+bool Item_ItemsTime_SpectatorOnly(GameItem it)
+{
+ return (false
+ || it == ITEM_ArmorMega || (it == ITEM_ArmorLarge && !hud_panel_itemstime_hidelarge)
+ || it == ITEM_HealthMega || (it == ITEM_HealthLarge && !hud_panel_itemstime_hidelarge)
+ );
+}
+
+bool Item_ItemsTime_Allow(GameItem it, WepSet _weapons)
+{
+ return (false
+ || it.instanceOfPowerup
+ || Item_ItemsTime_SpectatorOnly(it)
+ || (_weapons & WEPSET_SUPERWEAPONS)
+ );
+}
+
#ifdef SVQC
-float it_armor_large_time;
-float it_health_mega_time;
-float it_invisible_time;
-float it_speed_time;
-float it_extralife_time;
-float it_strength_time;
-float it_shield_time;
-float it_fuelregen_time;
-float it_jetpack_time;
-float it_superweapons_time;
+
+float it_times[Items_MAX];
void Item_ItemsTime_Init()
{
- it_armor_large_time = -1;
- it_health_mega_time = -1;
- it_invisible_time = -1;
- it_speed_time = -1;
- it_extralife_time = -1;
- it_strength_time = -1;
- it_shield_time = -1;
- it_fuelregen_time = -1;
- it_jetpack_time = -1;
- it_superweapons_time = -1;
+ FOREACH(Items, true, LAMBDA(
+ it_times[it.m_id] = -1;
+ ));
}
STATIC_INIT(ItemsTime_Init) {
void Item_ItemsTime_ResetTimes()
{
- it_armor_large_time = (it_armor_large_time == -1) ? -1 : 0;
- it_health_mega_time = (it_health_mega_time == -1) ? -1 : 0;
- it_invisible_time = (it_invisible_time == -1) ? -1 : 0;
- it_speed_time = (it_speed_time == -1) ? -1 : 0;
- it_extralife_time = (it_extralife_time == -1) ? -1 : 0;
- it_strength_time = (it_strength_time == -1) ? -1 : 0;
- it_shield_time = (it_shield_time == -1) ? -1 : 0;
- it_fuelregen_time = (it_fuelregen_time == -1) ? -1 : 0;
- it_jetpack_time = (it_jetpack_time == -1) ? -1 : 0;
- it_superweapons_time = (it_superweapons_time == -1) ? -1 : 0;
+ FOREACH(Items, true, LAMBDA(
+ it_times[it.m_id] = (it_times[it.m_id] == -1) ? -1 : 0;
+ ));
}
void Item_ItemsTime_ResetTimesForPlayer(entity e)
{
- IT_Write(e, item_armor_large_time , (it_armor_large_time == -1) ? -1 : 0);
- IT_Write(e, item_health_mega_time , (it_health_mega_time == -1) ? -1 : 0);
- IT_Write(e, item_invisible_time , (it_invisible_time == -1) ? -1 : 0);
- IT_Write(e, item_speed_time , (it_speed_time == -1) ? -1 : 0);
- IT_Write(e, item_extralife_time , (it_extralife_time == -1) ? -1 : 0);
- IT_Write(e, item_strength_time , (it_strength_time == -1) ? -1 : 0);
- IT_Write(e, item_shield_time , (it_shield_time == -1) ? -1 : 0);
- IT_Write(e, item_fuelregen_time , (it_fuelregen_time == -1) ? -1 : 0);
- IT_Write(e, item_jetpack_time , (it_jetpack_time == -1) ? -1 : 0);
- IT_Write(e, item_superweapons_time, (it_superweapons_time == -1) ? -1 : 0);
+ FOREACH(Items, true, LAMBDA(
+ IT_Write(e, it.m_id, (it_times[it.m_id] == -1) ? -1 : 0);
+ ));
}
void Item_ItemsTime_SetTimesForPlayer(entity e)
{
- IT_Write(e, item_armor_large_time , it_armor_large_time );
- IT_Write(e, item_health_mega_time , it_health_mega_time );
- IT_Write(e, item_invisible_time , it_invisible_time );
- IT_Write(e, item_speed_time , it_speed_time );
- IT_Write(e, item_extralife_time , it_extralife_time );
- IT_Write(e, item_strength_time , it_strength_time );
- IT_Write(e, item_shield_time , it_shield_time );
- IT_Write(e, item_fuelregen_time , it_fuelregen_time );
- IT_Write(e, item_jetpack_time , it_jetpack_time );
- IT_Write(e, item_superweapons_time, it_superweapons_time);
+ FOREACH(Items, true, LAMBDA(
+ IT_Write(e, it.m_id, it_times[it.m_id]);
+ ));
}
void Item_ItemsTime_SetTime(entity e, float t)
if (!autocvar_sv_itemstime)
return;
- if (g_instagib)
+ GameItem item = e.itemdef;
+ if (item.instanceOfGameItem && !item.instanceOfWeaponPickup)
{
- switch (e.items)
- {
- case IT_STRENGTH://"item-invis"
- it_invisible_time = t;
- break;
- case IT_NAILS://"item-extralife"
- it_extralife_time = t;
- break;
- case IT_INVINCIBLE://"item-speed"
- it_speed_time = t;
- break;
- }
- }
- else
- {
- switch (e.items)
- {
- case ITEM_HealthMega.m_itemid:
- // if (e.itemdef == ITEM_HealthMega) // e.items == IT_HEALTH unequivocally identifies it
- it_health_mega_time = t;
- break;
- case ITEM_ArmorMega.m_itemid:
- if (e.itemdef == ITEM_ArmorMega) // e.items == IT_ARMOR doesn't unequivocally identifies it
- it_armor_large_time = t;
- break;
- case IT_STRENGTH://"item-strength"
- it_strength_time = t;
- break;
- case IT_INVINCIBLE://"item-shield"
- it_shield_time = t;
- break;
- default:
- if (e.weapons & WEPSET_SUPERWEAPONS)
- it_superweapons_time = t;
- }
- }
- switch (e.items)
- {
- case IT_FUEL_REGEN://"item-fuelregen"
- it_fuelregen_time = t;
- break;
- case IT_JETPACK://"item-jetpack"
- it_jetpack_time = t;
- break;
+ it_times[item.m_id] = t;
}
}
float Item_ItemsTime_UpdateTime(entity e, float t)
{
bool isavailable = (t == 0);
- if (e.weapons & WEPSET_SUPERWEAPONS)
+ FOREACH_ENTITY(it.itemdef == e.itemdef || ((it.weapons & WEPSET_SUPERWEAPONS) && clienttype(it) == CLIENTTYPE_NOTACLIENT), LAMBDA(
+ if (e == it) continue;
+ if (it.scheduledrespawntime <= time)
+ isavailable = true;
+ else if (t == 0 || it.scheduledrespawntime < t)
+ t = it.scheduledrespawntime;
+ ));
+ if (isavailable)
+ t = -t; // let know the client there's another available item
+ return t;
+}
+
+MUTATOR_HOOKFUNCTION(itemstime, reset_map_global)
+{SELFPARAM();
+ Item_ItemsTime_ResetTimes();
+ // ALL the times need to be reset before .reset()ing each item
+ // since Item_Reset schedules respawn of superweapons and powerups
+ FOREACH_ENTITY(IS_NOT_A_CLIENT(it), LAMBDA(
+ if (it.reset) Item_ItemsTime_SetTime(it, 0);
+ ));
+ Item_ItemsTime_SetTimesForAllPlayers();
+}
+
+MUTATOR_HOOKFUNCTION(itemstime, MakePlayerObserver)
+{SELFPARAM();
+ Item_ItemsTime_SetTimesForPlayer(self);
+}
+
+MUTATOR_HOOKFUNCTION(itemstime, PlayerSpawn)
+{SELFPARAM();
+ if (warmup_stage) return;
+ Item_ItemsTime_ResetTimesForPlayer(self);
+}
+
+#endif
+
+#ifdef CSQC
+
+void DrawItemsTimeItem(vector myPos, vector mySize, float ar, entity item, float item_time, bool item_available, float item_availableTime)
+{
+ float t = 0;
+ vector color = '0 0 0';
+ float picalpha;
+
+ if (autocvar_hud_panel_itemstime_hidespawned == 2)
+ picalpha = 1;
+ else if (item_available)
+ {
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ float BLINK_FREQ = 5;
+ picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+ }
+ else
+ picalpha = 0.5;
+ t = floor(item_time - time + 0.999);
+ if (t < 5)
+ color = '0.7 0 0';
+ else if (t < 10)
+ color = '0.7 0.7 0';
+ else
+ color = '1 1 1';
+
+ vector picpos, numpos;
+ if (autocvar_hud_panel_itemstime_iconalign)
+ {
+ numpos = myPos;
+ picpos = myPos + eX * (ar - 1) * mySize_y;
+ }
+ else
{
- for (entity head = world; (head = nextent(head)); )
+ numpos = myPos + eX * mySize_y;
+ picpos = myPos;
+ }
+
+ if (t > 0 && autocvar_hud_panel_itemstime_progressbar)
+ {
+ vector p_pos, p_size;
+ if (autocvar_hud_panel_itemstime_progressbar_reduced)
{
- if (clienttype(head) != CLIENTTYPE_NOTACLIENT || !(head.weapons & WEPSET_SUPERWEAPONS) || head.classname == "weapon_info")
- continue;
- if (e == head)
- continue;
+ p_pos = numpos;
+ p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
+ }
+ else
+ {
+ p_pos = myPos;
+ p_size = mySize;
+ }
+ HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if(autocvar_hud_panel_itemstime_text)
+ {
+ if(t > 0)
+ drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ else if(precache_pic("gfx/hud/default/checkmark")) // COMPAT: check if this image exists, as 0.8.1 clients lack it
+ drawpic_aspect_skin(numpos, "checkmark", eX * (ar - 1) * mySize_y + eY * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
+ else // legacy code, if the image is missing just center the icon
+ picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
+ }
+ if (item_availableTime)
+ drawpic_aspect_skin_expanding(picpos, item.m_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
+ drawpic_aspect_skin(picpos, item.m_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
+}
+
+void HUD_ItemsTime()
+{
+ if (!autocvar__hud_configure)
+ {
+ if (!(
+ (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
+ || (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
+ )) { return; }
+ }
+ else
+ {
+ ItemsTime_time[ITEM_ArmorMega.m_id] = time + 0;
+ ItemsTime_time[ITEM_HealthMega.m_id] = time + 8;
+ ItemsTime_time[ITEM_Strength.m_id] = time + 0;
+ ItemsTime_time[ITEM_Shield.m_id] = time + 4;
+ }
+
+ int count = 0;
+ if (autocvar_hud_panel_itemstime_hidespawned == 1)
+ FOREACH(Items, Item_ItemsTime_Allow(it, '0 0 0'), LAMBDA(
+ count += (ItemsTime_time[it.m_id] > time || -ItemsTime_time[it.m_id] > time);
+ ));
+ else if (autocvar_hud_panel_itemstime_hidespawned == 2)
+ FOREACH(Items, Item_ItemsTime_Allow(it, '0 0 0'), LAMBDA(
+ count += (ItemsTime_time[it.m_id] > time);
+ ));
+ else
+ FOREACH(Items, Item_ItemsTime_Allow(it, '0 0 0'), LAMBDA(
+ count += (ItemsTime_time[it.m_id] != -1);
+ ));
+ if (count == 0)
+ return;
+
+ HUD_Panel_UpdateCvars();
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ if (panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ float rows, columns;
+ float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
+ rows = HUD_GetRowCount(count, mySize, ar);
+ columns = ceil(count/rows);
+
+ vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
+
+ vector offset = '0 0 0';
+ float newSize;
+ if (autocvar_hud_panel_itemstime_dynamicsize)
+ {
+ if (autocvar__hud_configure)
+ if (menu_enabled != 2)
+ HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
- if (head.scheduledrespawntime <= time)
- isavailable = true;
- else if (t == 0 || head.scheduledrespawntime < t)
- t = head.scheduledrespawntime;
+ // reduce panel to avoid spacing items
+ if (itemstime_size.x / itemstime_size.y < ar)
+ {
+ newSize = rows * itemstime_size.x / ar;
+ pos.y += (mySize.y - newSize) / 2;
+ mySize.y = newSize;
+ itemstime_size.y = mySize.y / rows;
+ }
+ else
+ {
+ newSize = columns * itemstime_size.y * ar;
+ pos.x += (mySize.x - newSize) / 2;
+ mySize.x = newSize;
+ itemstime_size.x = mySize.x / columns;
}
+ panel_pos = pos - '1 1 0' * panel_bg_padding;
+ panel_size = mySize + '2 2 0' * panel_bg_padding;
}
else
{
- for (entity head = world; (head = nextent(head)); )
+ if (itemstime_size.x/itemstime_size.y > ar)
+ {
+ newSize = ar * itemstime_size.y;
+ offset.x = itemstime_size.x - newSize;
+ pos.x += offset.x/2;
+ itemstime_size.x = newSize;
+ }
+ else
+ {
+ newSize = 1/ar * itemstime_size.x;
+ offset.y = itemstime_size.y - newSize;
+ pos.y += offset.y/2;
+ itemstime_size.y = newSize;
+ }
+ }
+
+ HUD_Panel_DrawBg(1);
+
+ float row = 0, column = 0;
+ bool item_available;
+ FOREACH(Items, Item_ItemsTime_Allow(it, '0 0 0') && ItemsTime_time[it.m_id] != -1, LAMBDA(
+ float item_time = ItemsTime_time[it.m_id];
+ if (item_time < -1)
+ {
+ item_available = true;
+ item_time = -item_time;
+ }
+ else
+ item_available = (item_time <= time);
+
+ if (ItemsTime_time[it.m_id] >= 0)
{
- if (head.itemdef != e.itemdef)
+ if (time <= ItemsTime_time[it.m_id])
+ ItemsTime_availableTime[it.m_id] = 0;
+ else if (ItemsTime_availableTime[it.m_id] == 0)
+ ItemsTime_availableTime[it.m_id] = time;
+ }
+ else if (ItemsTime_availableTime[it.m_id] == 0)
+ ItemsTime_availableTime[it.m_id] = time;
+
+ float f = (time - ItemsTime_availableTime[it.m_id]) * 2;
+ f = (f > 1) ? 0 : bound(0, f, 1);
+
+ if (autocvar_hud_panel_itemstime_hidespawned == 1)
+ if (!(ItemsTime_time[it.m_id] > time || -ItemsTime_time[it.m_id] > time))
continue;
- if (e == head)
+
+ if (autocvar_hud_panel_itemstime_hidespawned == 2)
+ if (!(ItemsTime_time[it.m_id] > time))
continue;
- if (head.scheduledrespawntime <= time)
- isavailable = true;
- else if (t == 0 || head.scheduledrespawntime < t)
- t = head.scheduledrespawntime;
+ DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, it, item_time, item_available, f);
+ ++row;
+ if (row >= rows)
+ {
+ row = 0;
+ column = column + 1;
}
- }
- if (isavailable)
- t = -t; // let know the client there's another available item
- return t;
-}
-
-MUTATOR_HOOKFUNCTION(itemstime, reset_map_global) {
- Item_ItemsTime_ResetTimes();
+ ));
}
#endif
+#endif