#include "sv_melee_only.qh"
-REGISTER_MUTATOR(melee_only, cvar("g_melee_only") && !cvar("g_instagib") && !cvar("g_overkill") && !g_nexball);
+string autocvar_g_melee_only;
+REGISTER_MUTATOR(melee_only, expr_evaluate(autocvar_g_melee_only) && !cvar("g_instagib") && !cvar("g_overkill") && !g_nexball);
MUTATOR_HOOKFUNCTION(melee_only, SetStartItems, CBC_ORDER_LAST)
{
M_ARGV(0, string) = "off";
}
+MUTATOR_HOOKFUNCTION(melee_only, ForbidRandomStartWeapons)
+{
+ return true;
+}
+
MUTATOR_HOOKFUNCTION(melee_only, ForbidThrowCurrentWeapon)
{
return true;