MUTATOR_HOOKFUNCTION(midair, PlayerPowerups)
{SELFPARAM();
if(time >= game_starttime)
- if(self.flags & FL_ONGROUND)
+ if(IS_ONGROUND(self))
{
self.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
self.midair_shieldtime = max(self.midair_shieldtime, time + autocvar_g_midair_shieldtime);