.float midair_shieldtime;
MUTATOR_HOOKFUNCTION(midair, PlayerDamage_Calculate)
-{SELFPARAM();
+{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+
if(IS_PLAYER(frag_attacker))
if(IS_PLAYER(frag_target))
if(time < frag_target.midair_shieldtime)