void nade_touch()
{SELFPARAM();
+ if(other)
+ UpdateCSQCProjectile(self);
+
+ if(other == self.realowner)
+ return; // no self impacts
/*float is_weapclip = 0;
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODRAW)
if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID))