const int PROJECTILE_NADE_HEAL_BURN = 81;
const int PROJECTILE_NADE_MONSTER = 82;
const int PROJECTILE_NADE_MONSTER_BURN = 83;
+const int PROJECTILE_NADE_ENTRAP = 84;
+const int PROJECTILE_NADE_ENTRAP_BURN = 85;
REGISTRY(Nades, BITS(4))
#define Nades_from(i) _Nades_from(i, NADE_TYPE_Null)
#include "nades.inc"
-.float healer_lifetime;
-.float healer_radius;
+.float orb_lifetime;
+.float orb_radius;
#ifdef SVQC
.float stat_healing_orb_alpha = _STAT(HEALING_ORB_ALPHA);
.float nade_show_particles;
-bool healer_send(entity this, entity to, int sf);
+bool orb_send(entity this, entity to, int sf);
// Remove nades that are being thrown
void nades_Clear(entity player);