W_DecreaseAmmo(WEP_HMG, self, WEP_CVAR(hmg, ammo));
- W_SetupShot (actor, true, 0, SND(UZI_FIRE), CH_WEAPON_A, WEP_CVAR(hmg, damage));
+ W_SetupShot (actor, true, 0, SND_UZI_FIRE, CH_WEAPON_A, WEP_CVAR(hmg, damage));
if(!autocvar_g_norecoil)
{
METHOD(HeavyMachineGun, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
{
- W_Reload(self, WEP_CVAR(hmg, ammo), SND(RELOAD));
+ W_Reload(self, WEP_CVAR(hmg, ammo), SND_RELOAD);
}
METHOD(HeavyMachineGun, wr_suicidemessage, Notification(entity thiswep))