/* rating */ ATTRIB(HeavyMachineGun, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
/* color */ ATTRIB(HeavyMachineGun, wpcolor, vector, '0.5 0.5 0');
/* modelname */ ATTRIB(HeavyMachineGun, mdl, string, "ok_hmg");
-#ifndef MENUQC
+#ifdef GAMEQC
/* model */ ATTRIB(HeavyMachineGun, m_model, Model, MDL_HMG_ITEM);
#endif
/* crosshair */ ATTRIB(HeavyMachineGun, w_crosshair, string, "gfx/crosshairuzi");