/* ammotype */ ATTRIB(HeavyMachineGun, ammo_field, .int, ammo_nails);
/* impulse */ ATTRIB(HeavyMachineGun, impulse, int, 3);
/* flags */ ATTRIB(HeavyMachineGun, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON);
-/* rating */ ATTRIB(HeavyMachineGun, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* rating */ ATTRIB(HeavyMachineGun, bot_pickupbasevalue, float, 10000);
/* color */ ATTRIB(HeavyMachineGun, wpcolor, vector, '0.5 0.5 0');
/* modelname */ ATTRIB(HeavyMachineGun, mdl, string, "ok_hmg");
#ifdef GAMEQC