P(class, prefix, weaponstartoverride, float, NONE) \
P(class, prefix, weaponstart, float, NONE) \
P(class, prefix, weaponthrowable, float, NONE) \
- END()
- W_PROPS(X, OverkillHeavyMachineGun, okhmg)
+ END()
+ W_PROPS(X, OverkillHeavyMachineGun, okhmg)
#undef X
ENDCLASS(OverkillHeavyMachineGun)