#pragma once
CLASS(OverkillMachineGun, Weapon)
+/* spawnfunc */ ATTRIB(OverkillMachineGun, m_canonical_spawnfunc, string, "weapon_okmachinegun");
/* ammotype */ ATTRIB(OverkillMachineGun, ammo_type, int, RESOURCE_BULLETS);
/* impulse */ ATTRIB(OverkillMachineGun, impulse, int, 3);
/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS);
ENDCLASS(OverkillMachineGun)
REGISTER_WEAPON(OVERKILL_MACHINEGUN, okmachinegun, NEW(OverkillMachineGun));
+SPAWNFUNC_WEAPON(weapon_okmachinegun, WEP_OVERKILL_MACHINEGUN)