P(class, prefix, shotangle, float, SEC) \
P(class, prefix, speed, float, SEC) \
P(class, prefix, spread, float, SEC) \
+ P(class, prefix, damagefalloff_forcehalflife, float, NONE) \
+ P(class, prefix, damagefalloff_halflife, float, NONE) \
+ P(class, prefix, damagefalloff_maxdist, float, NONE) \
+ P(class, prefix, damagefalloff_mindist, float, NONE) \
P(class, prefix, reload_ammo, float, NONE) \
P(class, prefix, reload_time, float, NONE) \
P(class, prefix, switchdelay_drop, float, NONE) \