#endif
/* crosshair */ ATTRIB(OverkillMachineGun, w_crosshair, string, "gfx/crosshairuzi");
/* crosshair */ ATTRIB(OverkillMachineGun, w_crosshair_size, float, 0.6);
-/* wepimg */ ATTRIB(OverkillMachineGun, model2, string, "weaponuzi");
+/* wepimg */ ATTRIB(OverkillMachineGun, model2, string, "weaponokmachinegun");
/* refname */ ATTRIB(OverkillMachineGun, netname, string, "okmachinegun");
/* wepname */ ATTRIB(OverkillMachineGun, m_name, string, _("Overkill MachineGun"));