#pragma once
CLASS(OverkillMachineGun, Weapon)
+/* spawnfunc */ ATTRIB(OverkillMachineGun, m_canonical_spawnfunc, string, "weapon_okmachinegun");
/* ammotype */ ATTRIB(OverkillMachineGun, ammo_type, int, RESOURCE_BULLETS);
/* impulse */ ATTRIB(OverkillMachineGun, impulse, int, 3);
/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS);
#endif
/* crosshair */ ATTRIB(OverkillMachineGun, w_crosshair, string, "gfx/crosshairuzi");
/* crosshair */ ATTRIB(OverkillMachineGun, w_crosshair_size, float, 0.6);
-/* wepimg */ ATTRIB(OverkillMachineGun, model2, string, "weaponuzi");
+/* wepimg */ ATTRIB(OverkillMachineGun, model2, string, "weaponokmachinegun");
/* refname */ ATTRIB(OverkillMachineGun, netname, string, "okmachinegun");
/* wepname */ ATTRIB(OverkillMachineGun, m_name, string, _("Overkill MachineGun"));
ENDCLASS(OverkillMachineGun)
REGISTER_WEAPON(OVERKILL_MACHINEGUN, okmachinegun, NEW(OverkillMachineGun));
+SPAWNFUNC_WEAPON(weapon_okmachinegun, WEP_OVERKILL_MACHINEGUN)