#pragma once
CLASS(OverkillMachineGun, Weapon)
-/* ammotype */ ATTRIB(OverkillMachineGun, ammo_field, .int, ammo_nails);
+/* ammotype */ ATTRIB(OverkillMachineGun, ammo_type, int, RESOURCE_BULLETS);
/* impulse */ ATTRIB(OverkillMachineGun, impulse, int, 3);
/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS);
/* rating */ ATTRIB(OverkillMachineGun, bot_pickupbasevalue, float, 7000);