void W_OverkillRocketPropelledChainsaw_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
{
- if (this.health <= 0)
+ if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
return;
if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
return; // g_projectiles_damage says to halt
- this.health = this.health - damage;
+ SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
- if (this.health <= 0)
+ if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
W_PrepareExplosionByDamage(this, attacker, W_OverkillRocketPropelledChainsaw_Explode_think);
}
missile.takedamage = DAMAGE_YES;
missile.damageforcescale = WEP_CVAR_PRI(okrpc, damageforcescale);
- missile.health = WEP_CVAR_PRI(okrpc, health);
+ SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR_PRI(okrpc, health));
missile.event_damage = W_OverkillRocketPropelledChainsaw_Damage;
missile.damagedbycontents = true;
IL_PUSH(g_damagedbycontents, missile);