P(class, prefix, bot_range, float, PRI) \
P(class, prefix, bullets, float, PRI) \
P(class, prefix, damage, float, PRI) \
+ P(class, prefix, damagefalloff_forcehalflife, float, PRI) \
+ P(class, prefix, damagefalloff_halflife, float, PRI) \
+ P(class, prefix, damagefalloff_maxdist, float, PRI) \
+ P(class, prefix, damagefalloff_mindist, float, PRI) \
P(class, prefix, force, float, PRI) \
P(class, prefix, refire, float, PRI) \
P(class, prefix, solidpenetration, float, PRI) \