#endif
/* crosshair */ ATTRIB(OverkillShotgun, w_crosshair, string, "gfx/crosshairshotgun");
/* crosshair */ ATTRIB(OverkillShotgun, w_crosshair_size, float, 0.65);
-/* wepimg */ ATTRIB(OverkillShotgun, model2, string, "weaponshotgun");
+/* wepimg */ ATTRIB(OverkillShotgun, model2, string, "ok_weapon_shotgun");
/* refname */ ATTRIB(OverkillShotgun, netname, string, "okshotgun");
/* wepname */ ATTRIB(OverkillShotgun, m_name, string, _("Overkill Shotgun"));