if(self.ok_lastwep)
{
- PS(self).m_switchweapon = Weapons_from(self.ok_lastwep);
+ Weapon newwep = Weapons_from(self.ok_lastwep);
+ if(self.ok_lastwep == WEP_HMG.m_id)
+ newwep = WEP_MACHINEGUN;
+ if(self.ok_lastwep == WEP_RPC.m_id)
+ newwep = WEP_VORTEX;
+ PS(self).m_switchweapon = newwep;
+ LOG_INFO("Overkill PlayerPreThink weapon setting at time ", ftos(time), "\n");
self.ok_lastwep = 0;
}