this.health = this.health - damage;
if (this.health <= 0)
- WITH(entity, self, this, W_PrepareExplosionByDamage(attacker, W_RocketPropelledChainsaw_Explode));
+ WITHSELF(this, W_PrepareExplosionByDamage(attacker, W_RocketPropelledChainsaw_Explode));
}
void W_RocketPropelledChainsaw_Think()