missile.health = WEP_CVAR(rpc, health);
missile.event_damage = W_RocketPropelledChainsaw_Damage;
missile.damagedbycontents = true;
+ IL_PUSH(g_damagedbycontents, missile);
set_movetype(missile, MOVETYPE_FLY);
missile.projectiledeathtype = WEP_RPC.m_id;
missile.nextthink = time;
missile.flags = FL_PROJECTILE;
IL_PUSH(g_projectiles, missile);
+ IL_PUSH(g_bot_dodge, missile);
CSQCProjectile(missile, true, PROJECTILE_RPC, false);