]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/rpc.qh
Added secondary fire to HMG and RPC.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / rpc.qh
index 8de910102da2b043841942a2e531913294b3ab7c..d4d5c1772e4fd0ec620c12070959732738493242 100644 (file)
@@ -18,21 +18,34 @@ CLASS(RocketPropelledChainsaw, Weapon)
 
 #define X(BEGIN, P, END, class, prefix) \
        BEGIN(class) \
-               P(class, prefix, ammo, float, NONE) \
-               P(class, prefix, animtime, float, NONE) \
-               P(class, prefix, damage2, float, NONE) \
-               P(class, prefix, damageforcescale, float, NONE) \
-               P(class, prefix, damage, float, NONE) \
-               P(class, prefix, edgedamage, float, NONE) \
-               P(class, prefix, force, float, NONE) \
-               P(class, prefix, health, float, NONE) \
-               P(class, prefix, lifetime, float, NONE) \
-               P(class, prefix, radius, float, NONE) \
-               P(class, prefix, refire, float, NONE) \
+               P(class, prefix, ammo, float, PRI) \
+               P(class, prefix, animtime, float, PRI) \
+               P(class, prefix, damage, float, PRI) \
+               P(class, prefix, damage2, float, PRI) \
+               P(class, prefix, damageforcescale, float, PRI) \
+               P(class, prefix, edgedamage, float, PRI) \
+               P(class, prefix, force, float, PRI) \
+               P(class, prefix, health, float, PRI) \
+               P(class, prefix, lifetime, float, PRI) \
+               P(class, prefix, radius, float, PRI) \
+               P(class, prefix, refire, float, PRI) \
+               P(class, prefix, speedaccel, float, PRI) \
+               P(class, prefix, speed, float, PRI) \
+               P(class, prefix, ammo, float, SEC) \
+               P(class, prefix, animtime, float, SEC) \
+               P(class, prefix, damage, float, SEC) \
+               P(class, prefix, delay, float, SEC) \
+               P(class, prefix, edgedamage, float, SEC) \
+               P(class, prefix, force, float, SEC) \
+               P(class, prefix, lifetime, float, SEC) \
+               P(class, prefix, radius, float, SEC) \
+               P(class, prefix, refire, float, SEC) \
+               P(class, prefix, refire_type, float, SEC) \
+               P(class, prefix, shotangle, float, SEC) \
+               P(class, prefix, speed, float, SEC) \
+               P(class, prefix, spread, float, SEC) \
                P(class, prefix, reload_ammo, float, NONE) \
         P(class, prefix, reload_time, float, NONE) \
-               P(class, prefix, speedaccel, float, NONE) \
-               P(class, prefix, speed, float, NONE) \
         P(class, prefix, switchdelay_drop, float, NONE) \
         P(class, prefix, switchdelay_raise, float, NONE) \
         P(class, prefix, weaponreplace, string, NONE) \