]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / sv_overkill.qc
index ba2d98f49a5b011a8e30c664df333083e1b581c9..1a6faa16fa5209a5eacd8f327a9cbcfb83f24c22 100644 (file)
@@ -5,6 +5,8 @@
 
 bool autocvar_g_overkill_powerups_replace;
 
+bool autocvar_g_overkill_itemwaypoints = true;
+
 bool autocvar_g_overkill_filter_healthmega;
 bool autocvar_g_overkill_filter_armormedium;
 bool autocvar_g_overkill_filter_armorbig;
@@ -110,7 +112,7 @@ MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon)
 
 MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
 {
-       if(gameover)
+       if(game_stopped)
                return;
 
        entity player = M_ARGV(0, entity);
@@ -118,25 +120,8 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
        if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player))
                return;
 
-       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-       {
-               .entity weaponentity = weaponentities[slot];
-               entity thiswep = player.(weaponentity);
-
-               if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null)
-               {
-                       Weapon newwep = player.ok_lastwep[slot];
-                       if(player.ok_lastwep[slot] == WEP_HMG)
-                               newwep = WEP_MACHINEGUN;
-                       if(player.ok_lastwep[slot] == WEP_RPC)
-                               newwep = WEP_VORTEX;
-                       thiswep.m_switchweapon = newwep;
-                       player.ok_lastwep[slot] = WEP_Null;
-               }
-       }
-
        if(PHYS_INPUT_BUTTON_ATCK2(player))
-       if( !forbidWeaponUse(player) || player.weapon_blocked // allow if weapon is blocked
+       if( !forbidWeaponUse(player)
                || (round_handler_IsActive() && !round_handler_IsRoundStarted()) )
        if(time >= player.jump_interval)
        {
@@ -173,15 +158,23 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
        PHYS_INPUT_BUTTON_ATCK2(player) = false;
 }
 
-MUTATOR_HOOKFUNCTION(ok, PlayerSpawn)
+MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect)
 {
        entity player = M_ARGV(0, entity);
 
-       // if player changed their weapon while dead, don't switch to their death weapon
-       if(player.impulse)
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
-               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+               .entity weaponentity = weaponentities[slot];
+               entity thiswep = player.(weaponentity);
+
+               if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null)
                {
+                       Weapon newwep = player.ok_lastwep[slot];
+                       if(player.ok_lastwep[slot] == WEP_HMG)
+                               newwep = WEP_MACHINEGUN;
+                       if(player.ok_lastwep[slot] == WEP_RPC)
+                               newwep = WEP_VORTEX;
+                       thiswep.m_switchweapon = newwep;
                        player.ok_lastwep[slot] = WEP_Null;
                }
        }
@@ -232,6 +225,34 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
        }
 }
 
+bool ok_HandleItemWaypoints(entity e)
+{
+       if(!autocvar_g_overkill_itemwaypoints)
+               return false; // don't handle it
+
+       switch(e.itemdef)
+       {
+               case ITEM_HealthMega: return true;
+               case ITEM_ArmorMedium: return true;
+               case ITEM_ArmorBig: return true;
+               case ITEM_ArmorMega: return true;
+       }
+
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(ok, Item_RespawnCountdown)
+{
+       entity item = M_ARGV(0, entity);
+       return ok_HandleItemWaypoints(item);
+}
+
+MUTATOR_HOOKFUNCTION(ok, Item_ScheduleRespawn)
+{
+       entity item = M_ARGV(0, entity);
+       return ok_HandleItemWaypoints(item);
+}
+
 MUTATOR_HOOKFUNCTION(ok, FilterItem)
 {
        entity item = M_ARGV(0, entity);
@@ -252,7 +273,7 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem)
 
 MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST)
 {
-       WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));
+       WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_VORTEX) | WEPSET(OVERKILL_SHOTGUN));
 
        if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
        if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); }
@@ -301,7 +322,7 @@ void ok_Initialize()
        WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
        WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
 
-       WEP_SHOTGUN.mdl = "ok_shotgun";
-       WEP_MACHINEGUN.mdl = "ok_mg";
-       WEP_VORTEX.mdl = "ok_sniper";
+       //WEP_SHOTGUN.mdl = "ok_shotgun";
+       //WEP_MACHINEGUN.mdl = "ok_mg";
+       //WEP_VORTEX.mdl = "ok_sniper";
 }