#include "sv_overkill.qh"
-#include "hmg.qh"
-#include "rpc.qh"
-
-string autocvar_g_overkill;
+#include "okshotgun.qh"
+#include "okhmg.qh"
+#include "okrpc.qh"
bool autocvar_g_overkill_powerups_replace;
.Weapon ok_lastwep[MAX_WEAPONSLOTS];
-REGISTER_MUTATOR(ok, expr_evaluate(autocvar_g_overkill) && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill")
+IntrusiveList g_overkill_items;
+STATIC_INIT(overkill)
{
- MUTATOR_ONADD
- {
- precache_all_playermodels("models/ok_player/*.dpm");
+ g_overkill_items = IL_NEW();
+ IL_PUSH(g_overkill_items, ITEM_HealthMega);
+ IL_PUSH(g_overkill_items, ITEM_ArmorSmall);
+ IL_PUSH(g_overkill_items, ITEM_ArmorMedium);
+ IL_PUSH(g_overkill_items, ITEM_ArmorBig);
+ IL_PUSH(g_overkill_items, ITEM_ArmorMega);
+}
- if (autocvar_g_overkill_filter_healthmega)
- {
- ITEM_HealthMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
- }
- if (autocvar_g_overkill_filter_armormedium)
- {
- ITEM_ArmorMedium.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
- }
- if (autocvar_g_overkill_filter_armorbig)
- {
- ITEM_ArmorBig.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
- }
- if (autocvar_g_overkill_filter_armormega)
+/// \brief Returns a random classname of the overkill item.
+/// \param[in] prefix Prefix of the cvars that hold probabilities.
+/// \return Random classname of the overkill item.
+string RandomItems_GetRandomOverkillItemClassName(string prefix)
+{
+ RandomSelection_Init();
+ IL_EACH(g_overkill_items, !(it.spawnflags & ITEM_FLAG_MUTATORBLOCKED) &&
+ Item_IsDefinitionAllowed(it),
+ {
+ string cvar_name = sprintf("g_%s_%s_probability", prefix,
+ it.m_canonical_spawnfunc);
+ if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS))
{
- ITEM_ArmorMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
+ LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name);
+ continue;
}
-
- WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
- WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
-
- //WEP_SHOTGUN.mdl = "ok_shotgun";
- //WEP_MACHINEGUN.mdl = "ok_mg";
- //WEP_VORTEX.mdl = "ok_sniper";
+ RandomSelection_AddString(it.m_canonical_spawnfunc, cvar(cvar_name), 1);
+ });
+ string cvar_name = sprintf("g_%s_weapon_okhmg_probability", prefix);
+ if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS))
+ {
+ LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name);
}
-
- MUTATOR_ONREMOVE
+ else
{
- ITEM_HealthMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
- ITEM_ArmorMedium.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
- ITEM_ArmorBig.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
- ITEM_ArmorMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
-
- WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
- WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+ RandomSelection_AddString("weapon_okhmg", cvar(cvar_name), 1);
+ }
+ cvar_name = sprintf("g_%s_weapon_okrpc_probability", prefix);
+ if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS))
+ {
+ LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name);
}
+ else
+ {
+ RandomSelection_AddString("weapon_okrpc", cvar(cvar_name), 1);
+ }
+ return RandomSelection_chosen_string;
}
-void W_Blaster_Attack(entity, .entity, float, float, float, float, float, float, float, float, float, float);
+
+MUTATOR_HOOKFUNCTION(ok, RandomItems_GetRandomItemClassName)
+{
+ M_ARGV(1, string) = RandomItems_GetRandomOverkillItemClassName(
+ M_ARGV(0, string));
+ return true;
+}
MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST)
{
entity frag_attacker = M_ARGV(1, entity);
entity frag_target = M_ARGV(2, entity);
- entity targ = ((frag_attacker) ? frag_attacker : frag_target);
+ entity targ = ((IS_PLAYER(frag_attacker)) ? frag_attacker : frag_target);
ok_DropItem(frag_target, targ);
{
return;
}
- if (!PHYS_INPUT_BUTTON_ATCK2(player) || forbidWeaponUse(player) ||
+ if (!PHYS_INPUT_BUTTON_ATCK2(player) || weaponLocked(player) ||
!(round_handler_IsActive() && !round_handler_IsRoundStarted()))
{
return;
if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null)
{
Weapon newwep = player.ok_lastwep[slot];
- if(player.ok_lastwep[slot] == WEP_HMG)
+ if(player.ok_lastwep[slot] == WEP_OVERKILL_HMG)
newwep = WEP_OVERKILL_MACHINEGUN;
- if(player.ok_lastwep[slot] == WEP_RPC)
+ if(player.ok_lastwep[slot] == WEP_OVERKILL_RPC)
newwep = WEP_OVERKILL_NEX;
thiswep.m_switchweapon = newwep;
player.ok_lastwep[slot] = WEP_Null;
}
if (item.classname == "item_strength")
{
- entity wep = new(weapon_hmg);
+ entity wep = new(weapon_okhmg);
setorigin(wep, item.origin);
wep.ok_item = true;
wep.noalign = Item_ShouldKeepPosition(item);
wep.respawntime = g_pickup_respawntime_superweapon;
wep.pickup_anyway = true;
wep.spawnfunc_checked = true;
- Item_Initialize(wep, "weapon_hmg");
+ Item_Initialize(wep, "weapon_okhmg"); // doesn't actually use spawnfunc
return true;
}
else if (item.classname == "item_shield")
{
- entity wep = new(weapon_rpc);
+ entity wep = new(weapon_okrpc);
setorigin(wep, item.origin);
wep.ok_item = true;
wep.noalign = Item_ShouldKeepPosition(item);
wep.respawntime = g_pickup_respawntime_superweapon;
wep.pickup_anyway = true;
wep.spawnfunc_checked = true;
- Item_Initialize(wep, "weapon_rpc");
+ Item_Initialize(wep, "weapon_okrpc"); // doesn't actually use spawnfunc
return true;
}
return true;
{
WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_NEX) | WEPSET(OVERKILL_SHOTGUN));
- if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
- if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); }
+ if(WEP_OVERKILL_RPC.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_RPC); }
+ if(WEP_OVERKILL_HMG.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_HMG); }
- start_items |= IT_UNLIMITED_WEAPON_AMMO;
start_weapons = warmup_start_weapons = ok_start_items;
}