.Weapon ok_lastwep[MAX_WEAPONSLOTS];
IntrusiveList g_overkill_items;
-STATIC_INIT()
+STATIC_INIT(overkill)
{
g_overkill_items = IL_NEW();
IL_PUSH(g_overkill_items, ITEM_HealthMega);
{
return;
}
- if (!PHYS_INPUT_BUTTON_ATCK2(player) || forbidWeaponUse(player) ||
+ if (!PHYS_INPUT_BUTTON_ATCK2(player) || weaponLocked(player) ||
!(round_handler_IsActive() && !round_handler_IsRoundStarted()))
{
return;
if(WEP_OVERKILL_RPC.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_RPC); }
if(WEP_OVERKILL_HMG.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_HMG); }
- start_items |= IT_UNLIMITED_WEAPON_AMMO;
start_weapons = warmup_start_weapons = ok_start_items;
}