if(frag_target.(weaponentity).m_weapon == WEP_Null)
continue;
- FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ FOREACH(Weapons, it != WEP_Null, {
if(frag_target.weapons & WepSet_FromWeapon(it))
if(frag_target.(weaponentity).m_weapon != it)
if(W_IsWeaponThrowable(frag_target, it.m_id))
W_ThrowNewWeapon(frag_target, it.m_id, false, CENTER_OR_VIEWOFS(frag_target), randomvec() * 175 + '0 0 325', weaponentity);
- ));
+ });
}
return true;