// If we want the timer to keep running, we enable expiring then use the exact time the powerup will finish at.
// If we want the timer to freeze, we disable expiring and we just use the time left of the powerup.
- // See Item_SetExpiring() below.
+ // See ITEM_SET_EXPIRING() below.
float finished = (freezeTimer ? timeleft : t);
// If the timer is frozen, the item will stay on the floor for 20 secs (same as weapons),
return;
if(!freezeTimer)
- Item_SetExpiring(e, true);
+ ITEM_SET_EXPIRING(e, true);
// Use armor as timer freezer
if(freezeTimer)