// Loot
-bool autocvar_g_random_loot; ///< Whether to enable random loot.
-
float autocvar_g_random_loot_min; ///< Minimum amount of loot items.
float autocvar_g_random_loot_max; ///< Maximum amount of loot items.
float autocvar_g_random_loot_time; ///< Amount of time the loot will stay.
//============================= Hooks ========================================
-REGISTER_MUTATOR(random_items, (autocvar_g_random_items ||
- autocvar_g_random_loot));
-
MUTATOR_HOOKFUNCTION(random_items, BuildMutatorsString)
{
M_ARGV(0, string) = strcat(M_ARGV(0, string), ":random_items");