#include <common/deathtypes/all.qh>
#include <server/round_handler.qh>
-REGISTER_MUTATOR(rm, cvar("g_instagib"));
+REGISTER_MUTATOR(rm, autocvar_g_instagib);
-MUTATOR_HOOKFUNCTION(rm, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(rm, Damage_Calculate)
{
// we do it this way, so rm can be toggled during the match
if(!autocvar_g_rm) { return; }